White Water pinball machine was designed by Dennis Nordman and released by Williams. The theme is based on White water rafting, which is reflected in the game’s ‘wild’ ramps and very fast gameplay.
Multiball: To start multiball, light the lock ball shot by hitting the “Lite” and “Lock” targets and then successfully shooting the ball in the ball lock, also called the “No Way Out” Hazard; doing this 3 times will start multiball.
. To light the “Whirlpool”, thus making the shot active, successfully hit the “Insanity Falls” shot.
Big Foot Hotfoot: There are two “Hotfoot” targets in the middle of the playfield. Depending on the machine settings, successfully completing the specified number of “Hotfoot” targets starts the “Bigfoot Hotfoot” mode which allows the player to get successive “Bigfoot Jackpots.”
Lost Mine: Hitting the ball in the “Lost Mine” shot awards an item needed to start the “Gold Rush” multiball.
Flippers (3), Pop bumpers (3), Upper mini-playfield, Left outlane kickback. Multiple ramps. “Whirlpool” funnel.Bigfoot turns and spins head for certain shots.